The Colossus: A body made of memory
An immersive experience built in Unity with Evercoast volumetric capture.
Overview
The Colossus is a cinematic, immersive, spatial experience through emerging digital media. I created the piece in Unity and used Evercoast volumetric capture to transform my body into a sculptural presence that feels suspended between dream and memory.


Creating an avatar with Evercoast Volumetric Recording
Scripting in C#
My main concern with this piece was how to loop the scene seamlessly while offering a unique experience to each spectator. The camera script sets four positions and angles that are connected and looped. The voice-over script creates an array of twelve audio fragments that are played randomly, avoiding repetition until all twelve fragments have been used. These fragments are reproduced with a fifteen-second interval.